How Offline Earnings Are Calculated

The game starts counting offline time once you have been away for more than 10 seconds, and it stops counting at 12 hours. That cap is the single most important number for an idle player: hour thirteen of sleep earns you exactly nothing, so two check-ins per day capture everything the game is willing to pay out.

While you are away, the following keep ticking: yields from resource tiles worked by an adjacent Villager, the flat passive income from the Agricultural, Forestry and Mining Tradition legacy upgrades, Gold from Tribute, Taxes and artifacts like the Interest Accumulator, plus Mana, Knowledge from your Citadel, and Culture from the Printing Press artifact and Fiction-powered Libraries.

One nuance for Interest Accumulator owners: out of the box, offline interest is a flat approximation — it pays out on the Gold you had when you left, not on the Gold piling up while you are gone. The Evening Paper Knowledge upgrade (400K Knowledge, one purchase, kept through Resettlements) removes that approximation: with it, offline and Boost earnings compound every tick exactly like live play, so your Tribute and Taxes earn interest of their own the moment they arrive. The longer the absence, the wider the gap — at higher artifact levels it is the difference between arithmetic and exponential growth, though your Gold cap still has the final word.

Notice the qualifier: worked tiles. A Wheat Field with no Villager beside it produces nothing, online or offline. Before you close the app, make sure your best resource tiles actually sit inside a Villager's work pattern — the beginner's guide covers how those patterns grow from Tier 1 Villager to Tier 4 Castle.

Two safety rails are built in. Net Food cannot go negative offline, so your population will not eat your stores down to zero overnight. And automation is fully paused while you are away: the Scout spawns nothing and the Apprentice merges nothing. The grid you leave is the grid you return to, which means there is no reason to "save merges for later" — do them before you log off.

The one thing the game will not protect you from is storage. Production that overflows a full cap is simply lost, and twelve hours is a long time to be capped. Merge your Stockpiles up a tier, buy Grain Silos levels (+100% Food storage each, up to five), and consider the Ritual of Capacity before any long absence.

The Speed Boost: Banked Time at Up to 10x

Claiming your offline earnings also banks Speed Boost time: one effective second for every real second you were away, capped at 14,400 seconds — four hours of bank. The multiplier you play at follows a simple formula: 1 + 9 × (banked seconds ÷ 14,400). A full bank means 10x, and the multiplier decays as the bank drains, which the UI shows live ("7.3x" and falling).

The practical takeaway: any absence of four hours or more sends you back at a full 10x. Sleeping eight hours banks the same boost as sleeping four — the extra hours still pay offline earnings (up to the 12-hour cap) but add nothing to the boost bank. Offline-earned boost can never exceed 14,400 seconds, but boost from daily claims can push past that ceiling.

Because the multiplier is highest the moment you claim, front-load your most demanding play into that window. Returning at 10x and immediately spending it on scouting, merging and buying upgrades is worth far more than letting it drain while you stare at the Empire panel.

Daily Boost Claims: Four Extra Hours, Every Day

The Boost modal gives you four claims per day: one free daily boost, then up to three rewarded-ad boosts — and the free one must be claimed before the ads unlock. Each claim instantly grants one full hour of non-Mana production at your current rates, plus 3,600 seconds of boost bank and one bonus second for every Founder worldwide. Mana and Mana Syphon crystals come from the accelerated live period instead of also being paid in the instant reward. Founder's Pack owners skip the ads entirely.

A full set of four claims is four instant hours of production and four more hours of boost time on top of whatever your offline return banked. There is a catch worth respecting: the instant hour is capped by storage. Claiming four boosts back-to-back into full Stockpiles throws most of that production away.

A Worked Example: The Two-Session Day

Morning (10 minutes)

  • Open the game after eight hours away. Claim offline earnings — all eight hours pay out, and the Speed Boost bank fills to 14,400 seconds. You are now at 10x.
  • Claim the free daily boost. Spend the instant hour's resources immediately — upgrades, a grid expansion, Villager spawns — so storage has headroom again.
  • Watch a rewarded ad, claim, spend. Repeat for the remaining two ads. Claim-spend-claim beats claim-claim-claim every time, because each hour of production needs empty caps to land in.
  • Play actively while the multiplier is above ~5x: scout aggressively, merge everything sensible, and let the Apprentice clean up.

Evening (5 minutes)

  • Check in before the 12-hour offline cap expires on the day's second stretch. Claim, merge, tidy the grid so every key resource tile is worked.
  • Confirm Stockpiles have room for the night, then close the app. Two sessions like this capture a full 24 hours of earnings.

Active vs Idle: Which Playstyle Wins?

Active play wins on raw growth, and it is not close. Scout spawns and Apprentice merges only happen while the game is open, so tier progression — the thing that actually compounds — is an online activity. The Speed Boost sharpens this further: a player doing short, intense sessions on a full 10x bank out-produces someone grinding long unboosted hours.

But idle income is what makes the long game work. Tribute is the idle player's best friend: every past society from a Resettlement pays Gold forever, scaling with the cube of your highest tile tier at reset, and it pays just as well at 3 a.m. as it does while you watch. Stack that with Tradition legacies and Taxes, and a well-built empire earns meaningfully around the clock. The honest answer is hybrid: build for idle income, then cash in your banked boost with focused active bursts.

The Apprentice and Mana While You're Away

Your Apprentice — the merge manager — moonlights as your Mana generator, and by default it only generates Mana while idle. The MANA Test upgrade (5,000 Gold + 100 Mana) changes that: the Apprentice generates Mana while working too, and the Rest button disappears. For anyone who leans on auto-merge, it is one of the best quality-of-life buys in the magic layer.

Mana still accrues during genuine offline time, but a boost claim does not add another simulated hour of Mana on top of its speed bank. Maximum Mana comes from your Magic Book level plus 100 per Magic Crystal (the Glistening Gem artifact adds another 100 per level once appraised), so a low cap means a long night of Mana overflows into nothing. Either spend down to headroom before logging off — Magical Upheaval casts are a fine sink — or pick up Mana Syphon, which converts overflow Mana into crystal charge at a tenth of its value. The full Mana economy, including crystals and rituals, is covered in the Ascension and Magic guide.

One last habit worth forming: since nothing spawns or merges offline, leave your grid in its most productive state, not its tidiest. A full grid of worked tiles out-earns a half-empty one, and more setup ideas live on the tips page.

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