Every Resettlement in MergeCiv trades your whole board for Culture, and the payout grows faster than your population does. Enter your Villagers and multipliers to see exactly what the Resettle button will pay, what the next few Villagers would add, and what they would cost in Food. The math is the game's own, rounding included.
Every Resettlement also leaves a past society behind, and it pays Gold every second until your next Ascension. The rate is 0.001 × T³ Gold per second, where T is the highest tier of any tile on your main board or Subterranean grid when you Resettle, not just your Villagers. The Golden Crown artifact multiplies it by 1.3 per level (1.5 once Imbued). That rate is fixed the moment you Resettle, so a Crown level bought later does not raise societies you already left behind. The Dragon Hoard bonus from Wyrmfall, up to ×10, is applied live on top of all of them.
The Resettle payout starts from your Villager population, P. Every tile on the Villager chain counts 2 to the power of (tier − 1): a Villager is 1, a House 2, a Village 4 and a Castle 8, so merging two Villagers into a House leaves P unchanged. Only the main board counts; nothing on the Subterranean grid adds population.
Base Culture is the larger of 2 × P and P + P²/5, rounded down. Up to population 5 the flat side wins or ties, which is why tiny runs pay so little. From population 6 the squared term leads, and each extra point is worth more than the last: going from 19 to 20 adds 9 base Culture, while going from 39 to 40 adds 17.
The game then applies your multipliers one at a time, rounding down after each: Cultural Renown (+50% per level, four levels), Ritual of Culture (×1.5 per rank), the Historic Compendium artifact (×1.2 per level, ×1.3 once Imbued), the Accelerating Timepiece artifact, and finally Mentor Bonds (+5% for accepting an invite, plus 1% per qualified friend who has imbued an artifact, capped at +10% in total). The Timepiece multiplies by 1 + (1.1level − 1) × hours0.375, counting hours since your last Resettlement or Ascension. Imbuing it raises the exponent to 0.45, so it keeps rewarding long runs without running away.
The large number is what the Resettle button pays right now. The breakdown under it mirrors the Culture box in the game's Resettle window (tap it to expand), so you can check each line against your own screen. If the two differ by a point or two, the Timepiece is the usual reason: the in-game preview refreshes once a minute, while the payout itself is worked out at the moment you press the button.
The growth table assumes you add Villagers one at a time. Each one costs 100 × 2P Food, double the one before, and every population point also eats 1 Food per second. The last row shows what doubling your population would pay and cost, which is usually the clearest argument for moving on.
The numbers already in the calculator describe a modest mid-game board: one Castle, two Villages, a House and a Villager, for a population of 8 + 8 + 2 + 1 = 19, with two levels of Cultural Renown. Base Culture is the larger of 38 and 19 + 361/5 = 91.2, so 91. Renown doubles it to 182. The next Villager costs 100 × 219 = 52,428,800 Food and lifts the payout to 200, a gain of 18 (+9.9%). Five more Villagers would cost about 1.63 billion Food for 278 Culture in total, and doubling to 38 population would take roughly 27.5 trillion Food for 652.
Because the Food price doubles with every Villager while the Culture gain per Villager grows only slowly, every run reaches a point where waiting stops paying. A practical test is to compare how long you would need to save for the next Villager with how long a fresh run takes to climb back to your current population. If the wait is longer, Resettle: your starting upgrades will rebuild the board faster than the old one can grow. Enter your net Food per second above and the calculator estimates that wait for you.
Two things are worth doing just before you press the button. If you have unspent Culture, buy the next Cultural Renown level first, because it multiplies this very payout. And merge your highest tile once more if you can, because its tier sets your Tribute for the rest of the Ascension. For what to buy with the Culture afterwards, read the Resettlement and Culture guide; for the reset layer above this one, see the Ascension and Magic guide.
The Resettle payout is added in full, even when it takes your balance above the cap. The cap only limits passive Culture, such as the Printing Press and Libraries.
No. Two Villagers and one House are both 2 population. Merging frees board space and lets the bigger tile work more of the land around it, which is how you afford the next Villager.
No. The Culture Roost upgrade bought with feathers and the Chronicler's Bundle from the Royal Shop speed up passive Culture, but they do not touch the Resettle payout. The calculator includes every multiplier the payout uses.
The Printing Press artifact generates 1% of your current Resettle payout per minute for each level, so everything that raises this number also raises that passive income while you keep growing.
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