Facts, features, the story behind the game and assets for anyone covering MergeCiv. Everything on this page may be used in articles, videos and streams about the game. Press and creator enquiries: admin@mergeciv.io.
| Game | MergeCiv |
|---|---|
| Developer | A solo indie developer |
| Genre | Idle / incremental strategy built on a merge board |
| Platforms |
Web — mergeciv.io: instant play in the browser, no download or sign-up. iOS — App Store. Android — in closed testing on Google Play; not yet publicly available. |
| Price | Free to play. An optional Royal Shop sells bundles and boosts that speed things up, an optional Founder's Pack supports development, and ads are rewarded-only. No energy meter, no timers — every feature can be earned through play. |
| Released | February 2026 on the web; iOS App Store in 2026 |
| Current version | 1.19.0 — see the changelog |
| Latest major updates | Transcension & The Astral Tree (v1.19.0) and The Metal War (v1.17.0) — the Conquest road, Muster Grounds, Forge, and permanent Astral constellations |
| Cloud saves | Free cross-device sync between web and iOS; Android joins when it leaves testing |
| Built with | Web-native — plays in any modern browser |
| Links | Play · App Store · Discord · Changelog · Press kit |
| Contact | admin@mergeciv.io |
MergeCiv is a free idle/incremental game built on a merge board: drag matching tiles together and they evolve through the ages of a civilization, from first settlements to citadels, each tier producing exponentially more. Underneath the tactile board is a genuine incremental — six core resources (plus campaign currencies), a magic system, and stacked prestige layers (Resettlement, Ascension, Citadel Imbue, Artifact Imbuement, and Transcension) that each reset the world and multiply the next run. Its war campaign, The Metal War, adds an army to raise on the Muster Grounds, a Forge that refines adjacent Ore Deposits into Metal, and a 300-stone road to march down. There is no energy meter and nothing to install: it starts instantly in the browser, syncs a free cloud save between web and iOS, and keeps earning while you're away. Built by a solo developer, updated often, and balanced in the open with its player community.
MergeCiv is built by one person. It launched in February 2026 as a browser game and grew alongside an active Discord community where balance adjustments and quality-of-life improvements ship directly from player discussions. Lost saves get restored by hand, and feature requests become playable systems in days rather than quarters. The goal is simple — keep the game free, keep it fair (no energy meters, no forced ads, nothing you cannot earn by playing), and keep building it in the open.
Reaching Citadel Tier 100 unlocks Transcension, banking Star Pieces from cleared Conquest landmarks to spend on the permanent Astral Tree — featuring Celestial Steel (passive Metal/s and Metal persistence across resets), Reliquary (Mythic fourth-imbue artifacts), Crystal Echo, and Tier II unit class specializations.
Conquest: raise an army on the Muster Grounds and march it down a 300-stone road — cleared sites pay compounding production boosts, walled sieges multiply Valor. The Forge: a worked Workshop refines adjacent Ore Deposits into Metal, scaling with each connected mine's tier and yield. Six unit lines with trainable stat ranks and specialized identity branches, from Berserkers to Knights.
Your first Resettlement uncovers an ancient dragon egg. Hatch it in The Aerie, then take flight into Wyrmfall at dragon.mergeciv.io; hoard, age, size and dragon form sync back to MergeCiv. The Dragon Hoard raises maximum Gold capacity by up to 50% and multiplies Empire Tribute by up to 10×, and the dragon persists through Resettlements and Ascensions.
Every release, version by version: mergeciv.io/changelog.
The merge board — simple tiles become a town
Research and artifacts
Ascension — magic reshapes the next run
The Citadel layer
Wyrmfall — take flight
The Aerie — bring your hoard home
Screenshots are 1080-pixel-wide WebP versions of the App Store and Google Play sets. For the full-resolution originals (1320×2868 iPhone, 1080×1920 Android), a specific screen, or capture footage, email admin@mergeciv.io.
Press, creator and partnership enquiries: admin@mergeciv.io. The community — and the developer — are on Discord.